DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp.
- GitHub stars
- 12
- License
- MIT
- Added
- 2026-08-14
GitHub info
- GitHub stars
- 12
- License
- MIT
- Primary language
- GDScript
- Last push
- Aug 18, 2026, 6:34 PM
- Maintainer
- Smalldy
- Added
- 2026-08-14
Install
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